BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Minnestar - ECPv6.14.2//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:Minnestar
X-ORIGINAL-URL:https://minnestar.org
X-WR-CALDESC:Events for Minnestar
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Chicago
BEGIN:DAYLIGHT
TZOFFSETFROM:-0600
TZOFFSETTO:-0500
TZNAME:CDT
DTSTART:20260308T080000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0500
TZOFFSETTO:-0600
TZNAME:CST
DTSTART:20261101T070000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20260408T183000
DTEND;TZID=America/Chicago:20260408T213000
DTSTAMP:20260417T073620
CREATED:20260213T113903Z
LAST-MODIFIED:20260408T162245Z
UID:10000148-1775673000-1775683800@minnestar.org
SUMMARY:IGDATC Gamedev Meeting April 2026 - Michael Tetzlaff
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Michael Tetzlaff (He/They)\nShedding Light on Global Illumination Techniques in UE5Unreal Engine 5 has a wide range of options for simulating global illumination — from the relatively new Lumen system to older legacy implementations like lightmaps\, reflection capture probes\, and screen space reflections. Unfortunately\, the complexity of having so many layers in one engine\, with documentation scattered across multiple pages (and sometimes inaccurate information on third-party sites) can make it less approachable for novice users. Incorrect configuration or combinations of settings can break lighting builds\, resulting in wasted development effort. This talk aims to demystify all these options\, diving into the technical aspects of how they work\, and discussing their tradeoffs along with compatibility restrictions. \nMichael Tetzlaff is an Associate Professor of Computer Science at the University of Wisconsin – Stout with 6.5 years of experience teaching game design courses at the undergraduate level. Tetzlaff received a B.S. in Computer Science from Bethel University in St. Paul\, and a M.S. and Ph.D. in Computer Science from the University of Minnesota. Tetzlaff is the development lead for Kintsugi 3D\, an open-source software project to support heritage photogrammetry with improved color appearance accuracy. Research and creative interests include computer graphics and game design education and applications of computer graphics in cultural heritage. \nLinkedIn: https://www.linkedin.com/in/michael-tetzlaff-06282439/ \nGitHub: https://github.com/michaelt919 \nKintsugi 3D project: https://michaelt919.github.io/Kintsugi3DBuilder/ \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30: Youtube stream opens\, meeting intro and monthly slides.\n\n\n7:00: Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-april-2026-michael-tetzlaff/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2026/02/0232819190132bc86b8a9a65413bf377.jpg
END:VEVENT
END:VCALENDAR