Sign up to stay up to date.
Martin is a freelance/contract developer, specializing in iOS applications since late 2008. He’s written games using both the high level Objective-C APIs as well as dabbled in in C++ and raw OpenGL ES draw calls for maximum cross-platform compatibility. He is passionate about mobile game development and board game design. His first app was a game you can still find in the App store featuring elements of Chess and Tetris, called ActionChess. He has also had the chance to work on some high profile iPhone apps, including Best Buy’s flagship mobile store, as well as apps for Buzzfeed and Adolfson & Peterson Construction. He is a proud member of the IGDA, and co-organizer for the local Twin Cities chapter, where he has presented on iPhone Game Development, as well as his own apps and games.
|Oppo-Citrus||December 11, 2012|
|Flickr Photo Gallery||May 6, 2006|
|Action Chess||February 6, 2009|
|Minnesota Indie Game Developer Microtalks||April 12, 2014|
|Intro to iPhone Game Development||May 7, 2011|
|Local “Indie” Video Game Development||November 21, 2009|