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DTSTART;TZID=America/Chicago:20260812T183000
DTEND;TZID=America/Chicago:20260812T213000
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CREATED:20260808T105243Z
LAST-MODIFIED:20260812T105257Z
UID:10000168-1786559400-1786570200@minnestar.org
SUMMARY:IGDATC Gamedev Meeting August 2026 - Nicole Reiling
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Nicole Reiling (She/Her)\nHoudini and Procedural Generation: Basics + PhilosophiesIn this presentation\, Nicole will show off some of the basic features of Houdini engine and its integration with Unreal. Beyond the technical elements\, the presentation will also explore methods to improve procedurally generated work by dabbling in artist philosophies and pulling from real-world references. These methods are good to keep in mind when creating in any procedural software\, albeit Houdini\, Blender’s geometry nodes\, or inside the game engine itself. \nNicole Reiling is a budding 3d artist who began in the fine arts and accidentally changed her life when she touched a grass simulator at the science museum. Since then\, she has been fascinated with building 3d worlds. Nicole graduated from the Minneapolis College of Art and Design in the spring of 2026 with a major in 3D Animation and was the first student to complete the new Experimental Games minor. \n \nWebsite: nicolereiling.com \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30: Youtube stream opens\, meeting intro and monthly slides.\n\n\n7:00: Presentations.\nAfter: we head to a nearby restaurant (usually Station 280) to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-august-2026-nicole-reiling/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2026/08/40e6cce9889f5e61d0a041fa2fa9e30b.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20260610T183000
DTEND;TZID=America/Chicago:20260610T213000
DTSTAMP:20260610T223759Z
CREATED:20260529T222244Z
LAST-MODIFIED:20260610T223759Z
UID:10000165-1781116200-1781127000@minnestar.org
SUMMARY:IGDATC Gamedev Meeting June 2026 - Spencer Everhart
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Spencer Everhart (He/They)\nPerforming Play: Player-Centered DesignWhen working on a game\, problems inevitably arise. Sometimes\, these are technical issues\, glitches resulting from code that doesn’t behave how we’d hoped. But what about when there are no issues and the game still isn’t…quite right? Wouldn’t it be nice if we could ask the game what needed to be done\, why it didn’t feel right? In this talk\, we argue that you can: the player isn’t merely consuming the game\, they are a *part* of it. Drawing from performance studies\, we explore how we co-create our games with our players\, and how a change in perspective might unlock new and better ways of designing. \n \nSpencer Everhart is a game designer and academic based in Cleveland Heights\, Ohio. He holds a BFA in Game Design from the Cleveland Institute of Art and is currently working toward an MFA in Visual Communication Design at Kent State University. A jack of all trades\, his interests lie in understanding the relationship between games and their players and how to create deeply meaningful experiences that players bring with them after the game ends. He specializes in user experience\, accessibility\, and rapid game prototyping. \n \nWebsite: https://sceverhart.wixsite.com/portfolioInstagram: instagram.com/escaliburnBluesky: escaliburn.bsky.socialTumblr: spencereverhart.tumblr.com \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30: Youtube stream opens\, meeting intro and monthly slides.\n\n\n7:00: Presentations.\nAfter: we head to a nearby restaurant (usually Station 280) to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-june-2026-spencer-everhart/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2026/05/163ee092d55a11669958b5d1eeb1a9e5.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20260408T183000
DTEND;TZID=America/Chicago:20260408T213000
DTSTAMP:20260408T162245Z
CREATED:20260213T113903Z
LAST-MODIFIED:20260408T162245Z
UID:10000148-1775673000-1775683800@minnestar.org
SUMMARY:IGDATC Gamedev Meeting April 2026 - Michael Tetzlaff
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Michael Tetzlaff (He/They)\nShedding Light on Global Illumination Techniques in UE5Unreal Engine 5 has a wide range of options for simulating global illumination — from the relatively new Lumen system to older legacy implementations like lightmaps\, reflection capture probes\, and screen space reflections. Unfortunately\, the complexity of having so many layers in one engine\, with documentation scattered across multiple pages (and sometimes inaccurate information on third-party sites) can make it less approachable for novice users. Incorrect configuration or combinations of settings can break lighting builds\, resulting in wasted development effort. This talk aims to demystify all these options\, diving into the technical aspects of how they work\, and discussing their tradeoffs along with compatibility restrictions. \nMichael Tetzlaff is an Associate Professor of Computer Science at the University of Wisconsin – Stout with 6.5 years of experience teaching game design courses at the undergraduate level. Tetzlaff received a B.S. in Computer Science from Bethel University in St. Paul\, and a M.S. and Ph.D. in Computer Science from the University of Minnesota. Tetzlaff is the development lead for Kintsugi 3D\, an open-source software project to support heritage photogrammetry with improved color appearance accuracy. Research and creative interests include computer graphics and game design education and applications of computer graphics in cultural heritage. \nLinkedIn: https://www.linkedin.com/in/michael-tetzlaff-06282439/ \nGitHub: https://github.com/michaelt919 \nKintsugi 3D project: https://michaelt919.github.io/Kintsugi3DBuilder/ \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30: Youtube stream opens\, meeting intro and monthly slides.\n\n\n7:00: Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-april-2026-michael-tetzlaff/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2026/02/0232819190132bc86b8a9a65413bf377.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20260211T183000
DTEND;TZID=America/Chicago:20260211T213000
DTSTAMP:20260211T111013Z
CREATED:20260127T093855Z
LAST-MODIFIED:20260211T111013Z
UID:10000145-1770834600-1770845400@minnestar.org
SUMMARY:IGDATC Gamedev Meeting February 2026 - Ezra Bao
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Ezra Bao (He/Him)\nGames for Cultural Empathy: Representation of Mongolian Cultural PracticesOver the span of 6 months Ezra Bao has researched and designed a short demo that focuses on Mongolian cultural representation through the games core mechanics. This talk will briefly address the process of research and design\, focus on audience impact\, and the value of his research to game designers. \nEzra Bao is a Twin Cities game dev and artist. He is set to graduate from Savannah College of Art and Design in Spring of 2026 with an MFA in Game Development. During his graduate studies he focused on system and mechanics design as well as programming. Post-graduation\, his plan is to teach and freelance. His projects are playable through : https://quaintcrow.itch.io/ \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30: Youtube stream opens\, meeting intro and monthly slides.\n\n\n7:00: Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-february-2026-ezra-bao/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2026/01/a1e50cefb557c5c671798b2564bcfd2e.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20251112T183000
DTEND;TZID=America/Chicago:20251112T213000
DTSTAMP:20251112T180932Z
CREATED:20250820T055354Z
LAST-MODIFIED:20251112T180932Z
UID:10000057-1762972200-1762983000@minnestar.org
SUMMARY:IGDATC Gamedev Meeting November 2025- Jas Sanghani
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Jas Sanghani (She/Her)\nThe Power of a Post \nYou don’t need a massive budget to make a big impact – that’s the power of social media! Yet so many studios hold off on posting out of fear\, perfectionism\, or not knowing where to start. In this session\, we’ll dive into why not showing up is one of the biggest missed opportunities in indie game marketing. You’ll learn how organic\, authentic content can drive visibility\, build community\, and open unexpected doors – even without going viral. Posting now\, not perfectly\, is what matters and this session will give you the push you need to finally hit “publish”. \nJas Sanghani is a former video game content creator who built a TikTok following of 1\,000\,000+. Growing up alongside social media\, she developed a deep understanding of what makes content resonate online. Today\, she brings that expertise to the world of games marketing as the Social Content Strategist at Midwest Games\, where she specializes in digital marketing\, content strategy\, and community management. \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30 Youtube stream opens\, meeting intro and monthly slides.\n\n\n6:45 Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-november-2025-jas-sanghani/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2025/08/29cae773bf5834d69b398ba25df01369.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20251008T183000
DTEND;TZID=America/Chicago:20251008T213000
DTSTAMP:20251008T132706Z
CREATED:20250820T055348Z
LAST-MODIFIED:20251008T132706Z
UID:10000056-1759948200-1759959000@minnestar.org
SUMMARY:IGDATC Gamedev Meeting October 2025- Reese Valentine
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Reese Valentine (They/Them)\nScoping for Sustainability \nReese likes to think Sustainability and Production are one and the same. They will cover a handful of tools that you can use for your projects to manage scope and to keep you flexible\, which in turn will lead to a more sustainable practice. \nReese Valentine is queer\, trans masc\, & a founder of Amelore: a worker owned game studio that focuses on thoughtfully crafted stories & digital media. They are passionate about studio development\, all workers having a healthy worklife balance\, and peer supporting other games cooperatives. Reese wears many hats\, a small selection including bizdev\, production\, & rigging/animation. \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30 Youtube stream opens\, meeting intro and monthly slides.\n\n\n6:45 Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-october-2025-reese-valentine/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2025/08/a30a25c4e797572cf3d9b9bd0d7dcf2c.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20250910T183000
DTEND;TZID=America/Chicago:20250910T213000
DTSTAMP:20250910T073732Z
CREATED:20250820T055341Z
LAST-MODIFIED:20250910T073732Z
UID:10000055-1757529000-1757539800@minnestar.org
SUMMARY:IGDATC Gamedev Meeting September 2025- Trenton Greyoak
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Trenton Greyoak (He/Him)\nMEGAGAMES: How to have fun with 200 friends! \nMegagames are a cross between board games and role-playing games with very large player counts (40-200). They are emergent\, creative\, social\, chaotic experiences. In the presentation\, we’ll dive deep into this unique genre and talk about design\, logistics\, and why megagames are the coolest thing ever. \nTrenton Greyoak is a game designer and programmer who lives in MN. In the ancient times\, he worked on MMOs (@Sony Online) but then went indie to have the power to make his own mistakes. When he’s not being distracted by megagames (his “hobby”) and occasional web/app dev contact work\, he pours hours into his own video game projects but struggles to finish anything especially \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30 Youtube stream opens\, meeting intro and monthly slides.\n\n\n6:45 Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-september-2025-trenton-greyoak/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2025/09/285e1f3fb7331cc9b0cc6ef4b7e662e1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20250813T183000
DTEND;TZID=America/Chicago:20250813T213000
DTSTAMP:20250731T040917Z
CREATED:20250731T040917Z
LAST-MODIFIED:20250731T040917Z
UID:10000038-1755109800-1755120600@minnestar.org
SUMMARY:IGDATC Gamedev Meeting August 2025- Jen Corbett
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Jen Corbett (She/Her)\nYour Game’s Marketing Blueprint \nDeveloping a game is hard enough\, and now you have to do marketing too?! This session is designed to help you find a manageable starting place in finding and connecting with your target players. You can’t do everything (and the good news is you don’t have to) but identifying where and when to promote your game will serve you well in the long run! \n \nJen Corbett currently serves as Head of Marketing at Midwest Games where she leads marketing for portfolio and client games. She has been a Vice President for Sony and Discovery focused on catching fan’s attention and building engaging online communities. At Crunchyroll\, Jen launched cross-channel marketing campaigns for top anime titles\, blockbuster films\, and Crunchyroll Games and started the annual Anime Awards. \nLinkedIn: https://www.linkedin.com/in/jlcorbett \nMidwest Games Discord: https://discord.com/invite/c4RAeDZfuR \n \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30 Youtube stream opens\, meeting intro and monthly slides.\n\n\n6:45 Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-august-2025-jen-corbett-2/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2025/07/22a0ada13f3ee4a77f53ec8ce1181419-1.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Chicago:20250709T183000
DTEND;TZID=America/Chicago:20250709T213000
DTSTAMP:20250710T023751Z
CREATED:20250618T235333Z
LAST-MODIFIED:20250710T023751Z
UID:10000035-1752085800-1752096600@minnestar.org
SUMMARY:IGDATC Gamedev Meeting July 2025 - Andrew Williams
DESCRIPTION:Join local game devs in-person for an evening of talks and networking!\n\n\nThis event is open to the public! IGDA Membership not required. \n \nGamedev Meeting is Live and in Person @ 2DHQ\nPlease join us for a night of industry and community presentations! Postmortems\, live demos\, and talks on game design\, art\, marketing\, audio\, community\, social issues\, and more\, given by developers from the Twin Cities and all over the world. \nWe also stream live on youtube.com/igdatc. \n \nThis Month: Andrew Williams (He/They)\nTranslating History to Videogames: Processes and Workflows \nHow do you develop games from historical material with a plausible degree of accuracy? In this presentation Art Director and Design Historian\, Dr. Andrew Williams discusses various strategies and workflows for creating historically-themed videogames using examples of his work. This presentation will cover the development of research pillars in pre-production\, gameplay design\, level design and approaches to environment art and asset creation. This talk is intended for all audiences and levels of experience. \nWorking at the intersection of game development and design history\, Andrew Williams is the Art Director for educational game developer immersionED as well as a Professor at the University of Wisconsin-Stout. Williams’ previous projects include co-Producer and lead developer for the historical videogame “Witness to the Revolution\,” game and narrative designer for the interactive exhibit “Play the Past” at the Minnesota History Center\, and author of the video game history textbook\, History of Digital Games: Developments in Art\, Design and Interaction. Williams also served as the Director for two nationally-ranked\, career-focused Bachelor of Fine Arts university programs in game art and animation at the University of Wisconsin-Stout. \nhttps://www.artstation.com/andrewwilliams5 \nhttps://www.wttrgame.com/ \nAnnouncements & Plug My Thing\nAt the beginning of our in-person meetings\, we like to put a call out for game trailers\, demo reels\, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can! \n\nAgenda (approximate)\n\n6:30 Youtube stream opens\, meeting intro and monthly slides.\n\n\n6:45 Presentations.\nAfter: we head to a nearby restaurant to get food/drinks and socialize!\n\n\nOther Happenings\nJoin us on our Discord server! \nHelp us find interesting presenters\, use this easy form to let us know.
URL:https://minnestar.org/calendar2/igdatc-gamedev-meeting-july-2025-andrew-williams/
LOCATION:2DHQ\, 1325 Winter Street Northeast\, #108\, Minneapolis\, MN\, 55413\, United States
ATTACH;FMTTYPE=image/jpeg:https://minnestar.org/wp-content/uploads/2025/06/3ab8959e4eaa1ef2b36058065fb83d45.jpg
END:VEVENT
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