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IGDATC Gamedev Meeting August 2026 – Nicole Reiling

This event is open to the public! IGDA Membership not required.
Gamedev Meeting is Live and in Person @ 2DHQ
Please join us for a night of industry and community presentations! Postmortems, live demos, and talks on game design, art, marketing, audio, community, social issues, and more, given by developers from the Twin Cities and all over the world.
We also stream live on youtube.com/igdatc.
This Month: Nicole Reiling (She/Her)
Houdini and Procedural Generation: Basics + Philosophies
In this presentation, Nicole will show off some of the basic features of Houdini engine and its integration with Unreal. Beyond the technical elements, the presentation will also explore methods to improve procedurally generated work by dabbling in artist philosophies and pulling from real-world references. These methods are good to keep in mind when creating in any procedural software, albeit Houdini, Blender’s geometry nodes, or inside the game engine itself.
Nicole Reiling is a budding 3d artist who began in the fine arts and accidentally changed her life when she touched a grass simulator at the science museum. Since then, she has been fascinated with building 3d worlds. Nicole graduated from the Minneapolis College of Art and Design in the spring of 2026 with a major in 3D Animation and was the first student to complete the new Experimental Games minor.
Website: nicolereiling.com
Announcements & Plug My Thing
At the beginning of our in-person meetings, we like to put a call out for game trailers, demo reels, and other short game development related announcements. Please come 15min early or contact us (Discord is best) beforehand if you can!
Agenda (approximate)
- 6:30: Youtube stream opens, meeting intro and monthly slides.
- 7:00: Presentations.
- After: we head to a nearby restaurant (usually Station 280) to get food/drinks and socialize!
Other Happenings
Join us on our Discord server!
Help us find interesting presenters, use this easy form to let us know.