MN VR and HCI Apr 2026: Mastering Space & Time

SpacetimeDB is a new approach to scalable networking for both VR and general game projects. Bonus quick overview of the XREAL One Pro glasses SDK.
Mastering Space & Time – David Mann
Using Dungeonpunk Online as the case study, David Mann will walk through the multiplayer architecture he has been building, with a focus on how SpacetimeDB, Unity, modern authentication flows, and live simulation fit together in practice. As part of that work, he built dungeonpunk.dev, a custom authorization portal created out of necessity to handle identity, token exchange, and secure game connectivity. The talk focuses on the design decisions, integration challenges, and tradeoffs involved in keeping the overall system simple, maintainable, and realistic to operate as a team of one.
The presentation will also include a short addendum on the XREAL One Pro glasses, covering what David found while attempting to integrate them into a real game project. It will examine the current state of the tooling, the developer ecosystem, and the practical realities.
David Mann is an independent developer and craftsman of fine technology with experience across games, web development, DevOps, VR, and real-time multiplayer systems. He uses that broad skill set to build custom systems spanning product, infrastructure, and operations.
Schedule:
- 6:30 Social and setup
- 7:00 Kickoff / announcements
- 7:15 David Mann
- ~8:45 Tear-down, cross the sidewalk to Yardhouse
Attending and Parking:
This event will be in person at the REM5 STUDIOS new office in West End and the presentation will be streamed live at https://www.youtube.com/igdatc
Park underground and take the central red elevator to ground level, then cross the sidewalk. REM5 STUDIOS is across from Yardhouse. Map below.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers, tinkerers and enthusiasts working with all variety of VR, AR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive art and a wide variety of VR, AR, motion and computer vision applications. If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.