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MN VR and HCI Jan 20216: Display Glasses

Another 50/50 split of presentation and hardware demos. Check the demo and parking details below!
Smart Glasses Overview and Display Glasses in Depth – David Mann and Zach Wendt
With the recent debut of consumer smart glasses that look fairly normal, descriptors like AR are getting butchered worse than ever. We’ll do a quick overview of the different tech and capabilities, then a deep dive on “display glasses” that focus on image quality, and demos of the two most popular brands.
- Strengths/weaknesses of different optics, displays, power and compute
- Choosing tradeoffs for your use cases
- What’s coming in 2025, including adjacent VR/MR tech
- Deep dive on Xreal and Viture display glasses – the most mature/popular category
- Developer options, and “tinkerer” options with no coding
Display Glasses Demos – Xreal One Pro and Viture Luma Pro
We’ll be demoing the most feature rich, and the clearest/brightest display glasses available, so you can go eyes-in yourself. You should be pleasantly surprised at the current quality of affordable micro OLED and optics. You might hit an ergonomic issue – look up your IPD if you can (we have two sizes) and wear contacts if you own them (but one pair of glasses can adjust up to -4 diopters for near-sightedness.)
Schedule:
- 6:30 Social and setup
- 7:00 Kickoff / announcements
- 7:15 David and Zach
- 7:52 Demos
- ~8:30 Tear-down, cross the sidewalk to Yardhouse
Attending and Parking:
This event will be in person at the REM5 STUDIOS new office in West End and the presentation will be streamed live at https://www.youtube.com/igdatc
Park underground and take the central red elevator to ground level, then cross the sidewalk. REM5 STUDIOS is across from Yardhouse. Map below.
About MN VR and HCI:
MN VR and HCI (Human-Computer Interaction) welcomes developers, tinkerers and enthusiasts working with all variety of VR, AR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive art and a wide variety of VR, AR, motion and computer vision applications. If you’ve only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details.